![]() There are still a lot of warnings, through. Double-click the downloaded file to start the installation process. The sound and my Xbox pad work just fine. How do Visual Studio compiles without this parameter ? Note : I see in that the definition of _snprintf_s has a third parameter named count. #define _snprintf(a,b.) snprintf(a,b,_VA_ARGS_) MinGW doesn't know _snprintf_s, so we'll translate it with a macro: GCC doesn't include intrinsics by default, so add them with the right include:ģ.5. xinput.h doesn't include the defintion of _in, _out macros, but dsound.h does it, so exchange their include order : put the include for dsound.h first before xinput.hģ.4. The three DEBUG functions are declared as static GCC doesn't want it, so simply remove the "internal" from the front of them, both from declarations in handmade.h and from definitions in win32_handmade.cppģ.3. Because defines in win32_handmade.cpp are used in handmade.h, move them to the top of handmade.h (this is the whole section from "TODO(casey): Implement sine ourselves" to "typedef double real64 ")ģ.2. In Build targets, for both targets (Debug and Release), choose Type: GUI application, and deselect all. In Search directories -> Linker, add the path to DXSDK\Lib\x86 and to the MinGW libs from the Code:Blocks install (for me it's E:\CodeBlocks\MinGW\lib) In Search directories -> Compiler, add the path to DXSDK\Include and the directory to sal.h In Linker settings -> Link libraries, add: winmm Right-click on handmade project -> Build Options. Add files to the project : handmade.cpp, handmade.h, win32_handmade.cpp and win32_handmade.h The resulting filename should be: E:\handmade\handmade.cbpĢ.3. Create the project inside the Handmade Hero sources.įor example, if you unzipped the sources as E:\handmade (this directory contains the file license.txt), use : Unzip handmade_hero_day_020_source.zip where you want to work with itĢ.2. Install or unzip DXSDK_Jun10.exe, we only need the DXSDK\Include and DXSDK\Lib\x86 directoriesġ.4. the Handmade Hero source code for day 20 (yeah, it was there when I started)ġ.2. Feel free to experiment, and improve this recipe. I wish CMuratory would take a look at the modifications and clean the code for a more robust multi-platform support. I wish this was the starting point for seasoned C developers. There is a lot of remaining work regarding compilation options and code clean-ups. I think this is important for people to have an alternative (LLVM is unfortunately not ready yet).ĭisclaimer : This is the minimum to do in order to compile and run. I choose Code:Blocks because I want to use the graphical debugger (no command line gdb, thanks) as a substitute to Visual Studio's. Since I am somewhat allergic to installing Visual Studio, I went to compile Handmade Hero on Code:Blocks ( ) and the MinGW GCC Compiler.
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